I would like to emphasize that the game I'm about to describe is real. It was published and sold for profit. It is not some Flash game made by a 15 year old indy developer. I swear before Xenu that this is true.
The greatest game ever has the eerily accurate title "Vinnie Vole's Existential Nightmare." In it, you control Vinnie the vole. At the start of the game, you are given the controls and told what button starts the game. Starting the game informs you that your actions have damned Vinnie, which is technically true (you monster). If you hadn't pressed start then Vinnie wouldn't be in this mess. Anyway, Vinnie is trapped in some kind of box/oubliette/thing and cannot escape. Within the first thirty seconds you will realize that there is no way out of the box. Vinnie will also realize that you can't help him (Hell, you're the reason he's here) and will stop being controlled by you. He'll glare menacingly at you (again, you're the reason he's here) while trying to think of a way out of the box. Unfortunately, Vinnie can't think of one and ends up bouncing off the walls in frustration. After this little fit, Vinnie will crawl into the corner and cry. Unbeknownst to the player, Vinnie has an inventory that you can't access (it's Vinnie's, not yours). Having reached the final extreme of destrudo, Vinnie goes into his inventory and pulls out a gun. He places the barrel against his temple, and pulls the trigger. And a giant flashing "Your Fault" screen appears to let you know the game is over. Why don't more mainstream developers pick up on this breed of meta-gaming?
Thursday, June 30, 2011
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